20 Lives

An online interactive event

The film-game hybrid 20Lives combines elements from both media. From September 19, 2005, to October 13, 2005, participants could take on the identity of one of the 20 protagonists each day. *Note: this video has been upscaled.

CLIENT

AGENCY

Euro RSCG 4D

PRODUCTION

Refunk

TAGS

online-advertising, interactive, live-action, vfx, telecom,

THE ASSIGNMENT

Nokia 20Lives utilized the most advanced online interactive video technology to make the experience as realistic as possible, combining phone calls and text messages to blur the line between fiction and reality. It featured a deep and unconventional plot that connected all 20 characters, allowing players to interact with each other, and reinforcing Nokia's brand promise of 'Connecting People.' Nokia 20Lives entertained around 750,000 registered customers across 21 European countries, including Turkey, Israel, and Russia.

OUR ROLE

— Video post-production: rotoscoping and cleanup of shots — Ensuring all shots transition seamlessly and loop perfectly

PROJECT DETAILS

DELIVERABLES

— Numerous video and image materials for the Flash developers

About the Videos

Unfortunately, we couldn't find any good videos of this project where our contribution is visible. Therefore, we have upscaled these promotional trailers.

Videos

Nokia 20 Lives teaser
Nokia 20 Lives game screencapture (upscaled)

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